The base wooden door model that I used is not mine.
The model was UVed by me on Maya, I then created the high sculpt using Zbrush and baked on to the low sculpt on Substance Painter, which is where I textured this asset. It was then imported in Marmoset and rendered on it, with a few tweaks created using Photoshop and After Effects. It was created during my first semester at Seneca Polytechnic as one of my first ever texturing project.
Wooden door turn around
Wooden door sculpted detail turn around