A whale themed tuktuk that was created for my final project at Seneca Polytechnic's Game Art and Animation program; "Baleine Bay".
It was modeled on Autodesk Maya. I started with a quick blockout of the general shape I wanted, then slowly worked my way to creating details and playing around with overall silhouette of the tuktuk. I then took the model into Zbrush to sculpt in some extra detail; flattening some of the harsh edges, creating edgewear, the creases in the seats... I then took it into Substance 3D Painter to texture it. The texture sets were divided in 2: the body and the glass. Most of this vehicle was hand painted, but I also used quite a bit of the blur slope filter, as well as some edgewear mask, and alphas to create the details on the floor. It was finally rendered on Marmoset.
Rendered and wireframe turn around
Wireframe only turn around
Sculpted mesh turn around