This project was created over the course of 10 days. It was originally modeled on Autodesk Maya, then textured using Adobe Substance Painter and rendered using Marmoset.
The broom was sculpted on Zbrush using a blockout created on Maya, then textured using substance painter before being added to the room. The original inspiration for the broom is: https://www.artstation.com/artwork/Z5yPYZ by Ekaterina Kabina.